¡SQUARE ENIX No AI
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 Description
[Machine Translation] Anyway, easy to understand! Our goal was to create the most easy-to-understand book on game AI in Japan. This book started from the desire of Square Enix staff involved in AI development to "make game AI as easy to understand as possible. The first half of each chapter is written in a way that "anyone can understand. The first half of each chapter is written in a way that anyone can understand, while the second half of each chapter is highly specialized and worth reading! Toru Iwatani (Game creator/father of game AI) "This is a practical AI textbook for the coming metaverse era. Daito Manabe (Artist, DJ, Programmer) ( Table of Contents ) / PART1 : Game AI Character definition / Navigation mesh / Path finding, steering, avoidance / Extension of navigation mesh / 3D navigation / Decision making system using planning Decision-making systems/Character AI and animation / PART2 Character interaction A journey through emotional AI: Does AI actually feel emotions? Natural Language Processing / PART3 Meta-AI "Emotionally Affecting" Meta-AI/ Shooting Game Meta-AI/ Table Tennis Robot Meta-AI/ Effectiveness Verification of Meta-AI/ Meta-AI and Game UX/ Outlook of Meta-AI / PART4 Deep Learning Style Transfer/ Automatic Lip Sync by Machine Learning Animation / Character animation generation by deep learning / PART5 : Automated quality assurance by AI Use of game AI in QA / Back-end systems / Bug classification and data analysis / Roundtable discussion TALK1 : Young members - Possibilities of new games born from the AI section / TALK2 : Section leaders TALK2 : Section Leaders - Researchers' vision of the future of game x AI


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